"Phrases"
{
	"Burn player"
	{
		"chi"		"烧烤玩家"
	}

	"FireBomb player"
	{
		"chi"		"把玩家变成燃烧弹"
	}

	"Freeze player"
	{
		"chi"		"冰冻玩家"
	}

	"FreezeBomb player"
	{
		"chi"		"把玩家变成冰冻弹"
	}

	"TimeBomb player"
	{
		"chi"		"把玩家变成定时炸弹"
	}

	"Beacon player"
	{
		"chi"		"点玩家灯"
	}

	"Blind player"
	{
		"chi"		"把玩家变成瞎子"
	}

	"Drug player"
	{
		"chi"		"给玩家下毒药"
	}

	"Gravity player"
	{
		"chi"		"改变玩家重力指标"
	}

	"Blind amount"
	{
		"chi"		"致盲到何程度?"
	}

	"Fully blind"
	{
		"chi"		"全盲"
	}

	"Half blind"
	{
		"chi"		"半盲"
	}

	"No blind"
	{
		"chi"		"不盲"
	}

	"Gravity amount"
	{
		"chi"		"改重力指标为多少?"
	}

	"Gravity Very High"
	{
		"chi"		"超高重力"
	}

	"Gravity High"
	{
		"chi"		"高重力"
	}

	"Gravity Normal"
	{
		"chi"		"常规重力"
	}

	"Gravity Low"
	{
		"chi"		"低重力"
	}

	"Gravity Very Low"
	{
		"chi"		"超低重力"
	}

	"Toggled FireBomb on target"
	{
		"chi"		"触发 {1} 身上的燃烧弹."
	}

	"Froze target"
	{
		"chi"		"冰冻了 {1}."
	}

	"Toggled FreezeBomb on target"
	{
		"chi"		"触发 {1} 身上的冰冻弹."
	}

	"Toggled beacon on target"
	{
		"chi"		"触发 {1} 身上的灯."
	}

	"Toggled TimeBomb on target"
	{
		"chi"		"触发 {1} 身上的定时炸弹."
	}

	"Toggled drug on target"
	{
		"chi"		"激活 {1} 身上的毒药."
	}

	"Set blind on target"
	{
		"chi"		"使 {1} 致盲."
	}

	"Set gravity on target"
	{
		"chi"		"更改 {1} 的重力指标."
	}

	"Till Explodes"
	{
		"chi"		"还有 {2} 秒钟 {1} 就要爆炸."
	}

	"Set target on fire"
	{
		"chi"		"将 {1} 点燃."
	}

	"NoClip player"
	{
		"chi"		"设置穿墙模式"
	}

	"Toggled noclip on target"
	{
		"chi"		"触发{1}的穿墙模式"
	}

	"Unfrozen"
	{
		"chi"		"您已被冻结."
	}

	"You will be unfrozen"
	{
		"chi"		"您将被解冻."
	}

}
