/**
 * Do not edit this file.  Any changes will be overwritten by the gamedata
 * updater or by upgrading your SourceMod install.
 *
 * To override data in this file, create a subdirectory named "custom" and
 * place your own gamedata file(s) inside of it.  Such files will be parsed
 * after SM's own.
 *
 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
 */

"Games"
{
	/* Hidden:Source Beta 4b */
	"hidden"
	{
		"Offsets"
		{
			/* CBasePlayer */
			"GiveNamedItem"
			{
				"windows"	"348"
				"linux"		"349"
			}
			"RemovePlayerItem"
			{
				"windows"	"207"
				"linux"		"208"
			}
			"Weapon_GetSlot"
			{
				"windows"	"205"
				"linux"		"206"
			}
			"Ignite"
			{
				"windows"	"170"
				"linux"		"171"
			}
			"Extinguish"
			{
				"windows"	"171"
				"linux"		"172"
			}
			"Teleport"
			{
				"windows"	"90"
				"linux"		"91"
			}
			"GetVelocity"
			{
				"windows"	"114"
				"linux"		"115"
			}
			"EyeAngles"
			{
				"windows"	"106"
				"linux"		"107"
			}
			"DispatchKeyValue"
			{
				"windows"	"30"
				"linux"		"29"
			}
			"DispatchKeyValueFloat"
			{
				"windows"	"29"
				"linux"		"30"
			}
			"DispatchKeyValueVector"
			{
				"windows"	"28"
				"linux"		"31"
			}
			"AcceptInput"
			{
				"windows"	"34"
				"linux"		"35"
			}
			"SetEntityModel"
			{
				"windows"	"25"
				"linux"		"26"
			}
			"Activate"
			{
				"windows"	"32"
				"linux"		"33"
			}
			"TE_GetServerClass"
			{
				"windows"	"0"
				"linux"		"0"
			}
			"WeaponEquip"
			{
				"windows"	"198"
				"linux"		"199"
			}
		}
		
		"Signatures"
		{
			"DispatchSpawn"
			{
				"library"	"server"
				"linux"		"@_Z13DispatchSpawnP11CBaseEntity"
				"windows"	"\x53\x56\x8B\x74\x24\x0C\x85\xF6\x57\x0F\x84\x2A\x2A\x2A\x2A\x8B\x1D\x2A\x2A\x2A\x2A\x8B\x03\x8B\xCB\xFF\x50\x14"
			}
			"FireOutput"
			{
				"library"	"server"
				"windows"	"\x83\xEC\x2A\x53\x55\x56\x8B\x71\x2A\x85\xF6\x57\x89"
				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
			}
		}
	}
}